Don't Walk By

Unity C#


I took part in a large scale project, where I was a member of the level design team for a 2D game inspired by the Lemmings, but with a Prison architect style of gameplay. As a level designer, I created multiple levels for the game and communicated with other teams to ensure all features were implemented correctly and the final output represents a cohesive gameplay with levels that increase in difficulty as the player progresses. The game is a part of a big touch screen showcase at UWE Bristol.