Space Shooter Game

Unity, Android C#


A project I worked on during my time as a Summer Placement Applications Engineer at Imagination Technologies. This is a small Unity side-scroller game for Android that I produced within the demo team at Imagination. It is the first product I produced for a larger audience that includes the clients of Imagination as this demo is showcasing the ability of Imagination's PowerVR technology to run game applications at a steady framerate. It can be found on numerous of their showcases at different venues and inside Imagiantion's demo room in Kings Langley.


The game features touch screen input where the player controls a ship that fights waves of enemies. The goal is to defeat the final boss at the end of the waves.

The Following clip shows the features of the multi-stage boss fight in full:

The Game also features a showcase spectate mode, which attracts players to play it by showing AI progressing through the level.